
I am a lifelong dreamer, a developer, and a musician. I have been passionate about game development since I created my own maps to understand Super Metroid. I have been developing in Unity for 13 years using C# to create as many ideas I can! I have experience developing with VR technologies, working with SDKs and APIs, optimizations and profiling, user experience design, large-scale system design, and debugging! If there is a need in your development or design team, I am positive I can fill it!
Strengths: Reliability, Collaboration, Creativity
Details: An educational virtual reality didactic that teaches users how to perform an emergency cricothyrotomy. Built with Unity.
Responsibilities: I designed and developed the entire application, starting with creating a framework and system for a solid user experience and then populating that structure with multi-modal content to deliver the most effective teaching methods in virtual reality. I collaborated with various medical groups and disciplines accumulating their strategies and techniques into one comprehensive cricothyrotomy trainer.
Key Skills: User Experience Design, Meta SDK Integration, Communication
Details: An open ended, non-linear, scenario based, trainer that provides an environment for users to learn and test their clinical skills. Built with Unity.
Responsibilities: I developed a modular, scriptable architecture that streamlines integration with various SDKs and APIs, enabling quick adaptation to new technologies. My approach included extensive research into different frameworks to optimize compatibility and functionality. Through rapid user testing and iterative feedback, I refined the system to ensure a responsive, user-centered experience that could be easily scaled and adapted for future needs.
Key Skills: Architecture Design, SDK/API Integration, Optimization & Debugging

Details: A multiplayer action jet fighting game inspired by StarFox64 that utilizes Unity’s Netcode for Gameobjects, Lobby, and Relay system. Built with Unity.
Responsibilities: I designed, developed, and made the assets for this game. The point of this project was to become more proficient in Unity’s networking stack and understand how the systems work together.
Key Skills: Networking, Unity Gaming Services Integration, Linear Algebra