Below is a list of professional experiences and a short description detailing my responsibilities in each one. Each of these opportunities have helped me grow in different ways, contributing to the person I am today. Feel free to reach out and inquire more!
Details: Leading the initiative to bring virtual reality to medical and surgical education within the Hospital of the University of Pennsylvania.
Responsibilities: Design, develop, architect, test, deploy, and manage building a comprehensive virtual reality platform that is used by multidisciplinary medical providers at different institutions. In addition, I work with Drexel University and University of Pennsylvania to lead CO-OP and internship opportunities. In this role I have presented my work at conferences, sat on expert panels, and published papers detailing our findings.
Skills: Unity, C#, Development, Design, Agile/Jira, Git, Optimization, VR/AR Development
Details: I was a software developer at a financial portfolio website where I assisted in front-end and back-end development and fixes.
Responsibilities: I worked with software leads, product architects, designers, and QA to deploy updates and fixes to the SEI web platform. I worked with C# .Net, SQL, Flash, and React.
Skills: C#, SQL, Flash, React
Details: Developed, designed, and executed testing tools for AWW-13 Analog-to-Digital conversion project.
Responsibilities: I worked closely with embedded developers, product owners, scrum managers, and more to design testing tools and test plans to verify product requirements according to design documents.
Skills: Jira, Test Development, Documentation, Python
Details: I had a variety of software projects but my main focus was supporting test development for a digital chip test machine.
Responsibilities: I designed and executed test scripts for digital chip testing, developed Python tests to analyze and stress nonvolatile RAM through the serial port interface, and created Python Raspberry Pi grid that communicates over WIFI
Skills: Test Development, Python, Raspberry Pi, C++, VBA, SQL
I have been given the great opportunity to speak about my work at several different conferences and events. The few listed below are highlighted presentations and details about them!

Details: A presentation I gave showcasing the study we executed finding that IVR was a valid alternative to traditional didactic teaching methods.

Details: I spoke on a panel with expert clinicians who have a particular interest in VR and simulation. Being the only engineer on the panel, my technical knowledge was a highlight of the session providing insights into how it’s development and the future of the modality.

Details: At this conference I detailed the process from start to finish on how to design medical scenarios in VR, and specifically how to do it in Unity.

Details: A continuation of the efforts presented at IMSH 2022, I presented the new findings of our study proving that in high or low income settings IVR is a valid alternative to traditional teaching methods.
Here are a few posters I have been involved in making and presenting! All of these posters are from students I mentored through my co-op and internship initiatives with Drexel and University of Pennsylvania.

Details: This covers the design and creation of a suture pad from silicone and 3D printed molds for surgical resident practice. This idea is being extended into augmented reality for a more engaging interactive educational tool.

Details: This poster covers the conceptualization and development of a shader and effects system used to emulate “cutting” of a surface in VR. Mesh generation, bezier splines, and Unity Shader Graph were all used in conjunction to create this effect.

Details: This poster shows the design and results of a study of clinical simulation in VR vs traditional didactic teachings. The VR module was built by us and then tested on 1st year surgical interns.